Bayesian Statistics

Sports Analytics

Bayesian rating systems, player evaluation models, and in-game win probability calculations give sports analysts principled methods for ranking teams, valuing players, and quantifying the uncertainty inherent in athletic competition.

P(team A wins | ratings) = 1 / (1 + 10^((R_B − R_A)/400))

Sports generate vast quantities of structured data — game results, play-by-play records, tracking data, biometric measurements — and fans, teams, and bettors all demand predictions and evaluations. Bayesian methods have become central to sports analytics because they naturally handle the core challenges: small sample sizes within a season, the need to combine prior knowledge with current performance, and the requirement for honest uncertainty quantification in a domain where randomness plays an enormous role.

Bayesian Rating Systems

Rating systems assign strength values to teams or players from observed game results. The Elo system, originally designed for chess, is a sequential Bayesian update rule: after each game, the loser's rating decreases and the winner's rating increases by an amount proportional to the surprise of the result. TrueSkill, developed by Microsoft for Xbox matchmaking, extends this to a full Bayesian framework with Gaussian priors on skill, posterior updates via approximate message passing, and explicit modeling of player variance.

TrueSkill Model sᵢ ~ N(μᵢ, σ²ᵢ)     [player i's skill (latent)]
pᵢ = sᵢ + εᵢ,   εᵢ ~ N(0, β²)     [performance with noise]
P(player A beats B) = Φ((μ_A − μ_B) / √(2β² + σ²_A + σ²_B))

After each game: update μᵢ, σ²ᵢ via Bayesian posterior

The Bayesian approach naturally handles new players (wide prior, rapid updating), inactive players (skill uncertainty grows over time), and team games (joint skill estimation). In contrast to maximum-likelihood ratings, Bayesian ratings carry uncertainty estimates — a new player's rating of 1500 ± 300 means something very different from a veteran's 1500 ± 50.

Player Evaluation and WAR

Wins Above Replacement (WAR) and similar player valuation metrics can be improved through Bayesian estimation. Bayesian hierarchical models estimate player effects while accounting for position, team context, opponent quality, and park factors. The hierarchical prior provides partial pooling — shrinking extreme performances toward the mean — which produces more accurate predictions than raw statistics. A player who hits .400 in April is almost certainly not a true .400 hitter; the Bayesian posterior reflects this reality.

Bayesian Shrinkage in Baseball

James-Stein shrinkage — a frequentist result with deep Bayesian connections — was famously applied to baseball batting averages by Efron and Morris in 1975. Shrinking each player's observed average toward the league mean produced more accurate predictions of future performance than using raw averages. This is precisely what a Bayesian hierarchical model does: the posterior mean is a weighted average of the player's observed performance and the population prior, with the weight depending on sample size. Modern baseball analytics systems like PECOTA and ZiPS are essentially Bayesian projection systems.

In-Game Win Probability

Win probability models estimate the probability that a team wins the game given the current game state — score, time remaining, possession, field position. Bayesian approaches condition on the posterior distribution of team strengths (not just point estimates), producing win probabilities that account for uncertainty about the teams' relative abilities. For pre-game predictions, the posterior predictive distribution of the final margin provides the full range of possible outcomes, not just a point spread.

"Every prediction in sports is probabilistic. The team with a 70% chance of winning will lose 30% of the time — that is not a failure of the model, it is the nature of sport. Bayesian methods make this uncertainty explicit and quantifiable." — Andrew Gelman on sports modeling

Bayesian Models in Specific Sports

In football (soccer), Bayesian Poisson regression models estimate scoring rates for each team, with the posterior predictive distribution of goals producing match outcome probabilities. In basketball, Bayesian player tracking models estimate the value of spatial positioning and decision-making from optical tracking data. In American football, Bayesian expected points models estimate the value of each play given down, distance, field position, and score differential, with posterior uncertainty driving strategic analysis of fourth-down decisions and two-point conversions.

Injury Prediction and Load Management

Bayesian survival models estimate injury risk as a function of training load, previous injury history, biomechanical measurements, and genetic factors. The posterior distribution of injury probability for each player informs load management decisions, with Bayesian decision theory balancing the performance cost of rest against the expected cost of injury — a calculation that requires honest uncertainty quantification to be useful.

Interactive Calculator

Each row is a player name with at_bats (attempts) and hits (successes). The calculator fits a Beta-Binomial empirical Bayes model: it estimates a shared league-level Beta prior from all players, then computes each player's posterior batting average. This produces shrinkage toward the league mean, with low-sample players shrunk more. 95% credible intervals quantify uncertainty in each estimate.

Click Calculate to see results, or Animate to watch the statistics update one record at a time.

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